Between the prototype and the product, boldness and rigour: we build what plays out on the threshold.
There is a moment, between the idea and the real, where everything is decided. Most teams dread it. We built our studio there.
From the first screen to store publication, payments and updates included.
↗Accounts, client areas, payments: the platform a business runs on.
↗Models in service of the product, not the other way round. Where AI genuinely changes something.
↗Engineering doesn't stop at the last pixel. We design the experience as much as we code it.
↗We nail the real stake, the constraints, the destination. No empty brief, a shared bearing.
Short cycles, real demos. Every week, something tangible you can actually touch.
Deployment, handover, autonomy. We leave you on the other side, keys in hand.
THE CHALLENGEComics are drawn for the two-page spread, and a phone only shows one page, too small to read. You zoom, you pan, you lose the thread.
THE CROSSINGTome: our comics reader for iPhone, designed for the iPhone Duo. Closed, it reads panel by panel; open, the fold becomes the binding of a real two-page spread.
Between six and twelve weeks, in short cycles. A dedicated duo or trio, a weekly demo, and a working product at the end, not a slide deck.
A fixed price per cycle, agreed up front. No hourly surprises: you know the cost of crossing before you start.
You do, entirely. We hand over the repository, the documentation and the deployment. You leave autonomous.
We stay reachable. Support contracts, evolutions or a clean handover to your team: your call, no lock-in.